void frag_main()
{
    float y[2] = { 0.0f, 0.0f };
    float _RESERVED_IDENTIFIER_FIXUP_0_v[2] = y;
    _RESERVED_IDENTIFIER_FIXUP_0_v[0] = _RESERVED_IDENTIFIER_FIXUP_0_v[1];
}

void main()
{
    frag_main();
}
