OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor
OpExecutionMode %main OriginUpperLeft
OpName %sk_Clockwise "sk_Clockwise"
OpName %sk_FragColor "sk_FragColor"
OpName %b "b"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "a"
OpName %main "main"
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpDecorate %_UniformBuffer Block
OpDecorate %13 Binding 0
OpDecorate %13 DescriptorSet 0
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%int = OpTypeInt 32 1
%_ptr_Private_int = OpTypePointer Private %int
%b = OpVariable %_ptr_Private_int Private
%_UniformBuffer = OpTypeStruct %float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%13 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%17 = OpTypeFunction %void
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_0 = OpConstant %int 0
%_ptr_Output_float = OpTypePointer Output %float
%main = OpFunction %void None %17
%18 = OpLabel
%20 = OpAccessChain %_ptr_Uniform_float %13 %int_0
%23 = OpLoad %float %20
%24 = OpLoad %int %b
%19 = OpExtInst %float %1 Ldexp %23 %24
%25 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
OpStore %25 %19
OpReturn
OpFunctionEnd
