/*
 * Copyright 2016 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "include/core/SkBitmap.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTypes.h"
#include "include/gpu/GpuTypes.h"
#include "include/gpu/ganesh/GrDirectContext.h"
#include "include/gpu/ganesh/GrTypes.h"
#include "include/gpu/ganesh/SkSurfaceGanesh.h"
#include "include/private/base/SkTemplates.h"
#include "src/core/SkMemset.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrDirectContextPriv.h"
#include "src/gpu/ganesh/GrShaderCaps.h"
#include "tests/CtsEnforcement.h"
#include "tests/Test.h"

#include <algorithm>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <initializer_list>

using namespace skia_private;

struct GrContextOptions;

/** convert 0..1 linear value to 0..1 srgb */
static float linear_to_srgb(float linear) {
    if (linear <= 0.0031308) {
        return linear * 12.92f;
    } else {
        return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
    }
}

/** convert 0..1 srgb value to 0..1 linear */
static float srgb_to_linear(float srgb) {
    if (srgb <= 0.04045f) {
        return srgb / 12.92f;
    } else {
        return powf((srgb + 0.055f) / 1.055f, 2.4f);
    }
}

bool check_gamma(uint32_t src, uint32_t dst, bool toSRGB, float error,
                 uint32_t* expected) {
    bool result = true;
    uint32_t expectedColor = src & 0xff000000;

    // Alpha should always be exactly preserved.
    if ((src & 0xff000000) != (dst & 0xff000000)) {
        result = false;
    }

    // need to unpremul before we can perform srgb magic
    float invScale = 0;
    float alpha = SkGetPackedA32(src);
    if (alpha) {
        invScale = 255.0f / alpha;
    }

    for (int c = 0; c < 3; ++c) {
        float srcComponent = ((src & (0xff << (c * 8))) >> (c * 8)) * invScale;
        float lower = std::max(0.f, srcComponent - error);
        float upper = std::min(255.f, srcComponent + error);
        if (toSRGB) {
            lower = linear_to_srgb(lower / 255.f);
            upper = linear_to_srgb(upper / 255.f);
        } else {
            lower = srgb_to_linear(lower / 255.f);
            upper = srgb_to_linear(upper / 255.f);
        }
        lower *= alpha;
        upper *= alpha;
        SkASSERT(lower >= 0.f && lower <= 255.f);
        SkASSERT(upper >= 0.f && upper <= 255.f);
        uint8_t dstComponent = (dst & (0xff << (c * 8))) >> (c * 8);
        if (dstComponent < SkScalarFloorToInt(lower) ||
            dstComponent > SkScalarCeilToInt(upper)) {
            result = false;
        }
        uint8_t expectedComponent = SkScalarRoundToInt((lower + upper) * 0.5f);
        expectedColor |= expectedComponent << (c * 8);
    }

    *expected = expectedColor;
    return result;
}

DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(ApplyGamma, reporter, ctxInfo, CtsEnforcement::kNever) {
    auto context = ctxInfo.directContext();
    static constexpr SkISize kBaseSize{256, 256};
    static const size_t kRowBytes = sizeof(uint32_t) * kBaseSize.fWidth;

    const SkImageInfo ii = SkImageInfo::MakeN32Premul(kBaseSize);

    AutoTMalloc<uint32_t> srcPixels(kBaseSize.area());
    for (int y = 0; y < kBaseSize.fHeight; ++y) {
        for (int x = 0; x < kBaseSize.fWidth; ++x) {
            srcPixels.get()[y*kBaseSize.fWidth+x] = SkPreMultiplyARGB(x, y, x, 0xFF);
        }
    }

    SkBitmap bm;
    bm.installPixels(ii, srcPixels.get(), kRowBytes);
    auto img = bm.asImage();

    AutoTMalloc<uint32_t> read(kBaseSize.area());

    // We allow more error on GPUs with lower precision shader variables.
    float error = context->priv().caps()->shaderCaps()->fHalfIs32Bits ? 0.5f : 1.2f;

    for (auto toSRGB : { false, true }) {
        sk_sp<SkSurface> dst(SkSurfaces::RenderTarget(context, skgpu::Budgeted::kNo, ii));

        if (!dst) {
            ERRORF(reporter, "Could not create surfaces for copy surface test.");
            continue;
        }

        SkCanvas* dstCanvas = dst->getCanvas();

        dstCanvas->clear(SK_ColorRED);
        context->flushAndSubmit(dst.get(), GrSyncCpu::kNo);

        SkPaint gammaPaint;
        gammaPaint.setBlendMode(SkBlendMode::kSrc);
        gammaPaint.setColorFilter(toSRGB ? SkColorFilters::LinearToSRGBGamma()
                                         : SkColorFilters::SRGBToLinearGamma());

        dstCanvas->drawImage(img, 0, 0, SkSamplingOptions(), &gammaPaint);
        context->flushAndSubmit(dst.get(), GrSyncCpu::kNo);

        SkOpts::memset32(read.get(), 0, kBaseSize.fWidth * kBaseSize.fHeight);
        if (!dst->readPixels(ii, read.get(), kRowBytes, 0, 0)) {
            ERRORF(reporter, "Error calling readPixels");
            continue;
        }

        bool abort = false;
        // Validate that pixels were copied/transformed correctly.
        for (int y = 0; y < kBaseSize.fHeight && !abort; ++y) {
            for (int x = 0; x < kBaseSize.fWidth && !abort; ++x) {
                uint32_t r = read.get()[y * kBaseSize.fWidth + x];
                uint32_t s = srcPixels.get()[y * kBaseSize.fWidth + x];
                uint32_t expected;
                if (!check_gamma(s, r, toSRGB, error, &expected)) {
                    ERRORF(reporter, "Expected dst %d,%d to contain 0x%08x "
                           "from src 0x%08x and mode %s. Got %08x", x, y, expected, s,
                           toSRGB ? "ToSRGB" : "ToLinear", r);
                    abort = true;
                    break;
                }
            }
        }
    }
}
