/*
 * Copyright 2019 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "src/gpu/dawn/GrDawnUniformHandler.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"

GrDawnUniformHandler::GrDawnUniformHandler(GrGLSLProgramBuilder* program)
    : INHERITED(program)
    , fUniforms(kUniformsPerBlock)
    , fSamplers(kUniformsPerBlock)
    , fTextures(kUniformsPerBlock)
{
}

const GrShaderVar& GrDawnUniformHandler::getUniformVariable(UniformHandle u) const {
    return fUniforms[u.toIndex()].fVar;
}

const char* GrDawnUniformHandler::getUniformCStr(UniformHandle u) const {
    return fUniforms[u.toIndex()].fVar.getName().c_str();
}

// FIXME: this code was ripped from GrVkUniformHandler; should be refactored.
namespace {

uint32_t grsltype_to_alignment_mask(GrSLType type) {
    switch(type) {
        case kByte_GrSLType: // fall through
        case kUByte_GrSLType:
            return 0x0;
        case kByte2_GrSLType: // fall through
        case kUByte2_GrSLType:
            return 0x1;
        case kByte3_GrSLType: // fall through
        case kByte4_GrSLType:
        case kUByte3_GrSLType:
        case kUByte4_GrSLType:
            return 0x3;
        case kShort_GrSLType: // fall through
        case kUShort_GrSLType:
            return 0x1;
        case kShort2_GrSLType: // fall through
        case kUShort2_GrSLType:
            return 0x3;
        case kShort3_GrSLType: // fall through
        case kShort4_GrSLType:
        case kUShort3_GrSLType:
        case kUShort4_GrSLType:
            return 0x7;
        case kInt_GrSLType:
        case kUint_GrSLType:
            return 0x3;
        case kHalf_GrSLType: // fall through
        case kFloat_GrSLType:
            return 0x3;
        case kHalf2_GrSLType: // fall through
        case kFloat2_GrSLType:
            return 0x7;
        case kHalf3_GrSLType: // fall through
        case kFloat3_GrSLType:
            return 0xF;
        case kHalf4_GrSLType: // fall through
        case kFloat4_GrSLType:
            return 0xF;
        case kUint2_GrSLType:
            return 0x7;
        case kInt2_GrSLType:
            return 0x7;
        case kInt3_GrSLType:
            return 0xF;
        case kInt4_GrSLType:
            return 0xF;
        case kHalf2x2_GrSLType: // fall through
        case kFloat2x2_GrSLType:
            return 0x7;
        case kHalf3x3_GrSLType: // fall through
        case kFloat3x3_GrSLType:
            return 0xF;
        case kHalf4x4_GrSLType: // fall through
        case kFloat4x4_GrSLType:
            return 0xF;

        // This query is only valid for certain types.
        case kVoid_GrSLType:
        case kBool_GrSLType:
        case kTexture2DSampler_GrSLType:
        case kTextureExternalSampler_GrSLType:
        case kTexture2DRectSampler_GrSLType:
        case kTexture2D_GrSLType:
        case kSampler_GrSLType:
            break;
    }
    SK_ABORT("Unexpected type");
}

static inline uint32_t grsltype_to_size(GrSLType type) {
    switch(type) {
        case kByte_GrSLType:
        case kUByte_GrSLType:
            return 1;
        case kByte2_GrSLType:
        case kUByte2_GrSLType:
            return 2;
        case kByte3_GrSLType:
        case kUByte3_GrSLType:
            return 3;
        case kByte4_GrSLType:
        case kUByte4_GrSLType:
            return 4;
        case kShort_GrSLType:
            return sizeof(int16_t);
        case kShort2_GrSLType:
            return 2 * sizeof(int16_t);
        case kShort3_GrSLType:
            return 3 * sizeof(int16_t);
        case kShort4_GrSLType:
            return 4 * sizeof(int16_t);
        case kUShort_GrSLType:
            return sizeof(uint16_t);
        case kUShort2_GrSLType:
            return 2 * sizeof(uint16_t);
        case kUShort3_GrSLType:
            return 3 * sizeof(uint16_t);
        case kUShort4_GrSLType:
            return 4 * sizeof(uint16_t);
        case kInt_GrSLType:
            return sizeof(int32_t);
        case kUint_GrSLType:
            return sizeof(int32_t);
        case kHalf_GrSLType: // fall through
        case kFloat_GrSLType:
            return sizeof(float);
        case kHalf2_GrSLType: // fall through
        case kFloat2_GrSLType:
            return 2 * sizeof(float);
        case kHalf3_GrSLType: // fall through
        case kFloat3_GrSLType:
            return 3 * sizeof(float);
        case kHalf4_GrSLType: // fall through
        case kFloat4_GrSLType:
            return 4 * sizeof(float);
        case kUint2_GrSLType:
            return 2 * sizeof(uint32_t);
        case kInt2_GrSLType:
            return 2 * sizeof(int32_t);
        case kInt3_GrSLType:
            return 3 * sizeof(int32_t);
        case kInt4_GrSLType:
            return 4 * sizeof(int32_t);
        case kHalf2x2_GrSLType: // fall through
        case kFloat2x2_GrSLType:
            //TODO: this will be 4 * szof(float) on std430.
            return 8 * sizeof(float);
        case kHalf3x3_GrSLType: // fall through
        case kFloat3x3_GrSLType:
            return 12 * sizeof(float);
        case kHalf4x4_GrSLType: // fall through
        case kFloat4x4_GrSLType:
            return 16 * sizeof(float);

        // This query is only valid for certain types.
        case kVoid_GrSLType:
        case kBool_GrSLType:
        case kTexture2DSampler_GrSLType:
        case kTextureExternalSampler_GrSLType:
        case kTexture2DRectSampler_GrSLType:
        case kTexture2D_GrSLType:
        case kSampler_GrSLType:
            break;
    }
    SK_ABORT("Unexpected type");
}

uint32_t get_ubo_offset(uint32_t* currentOffset, GrSLType type, int arrayCount) {
    uint32_t alignmentMask = grsltype_to_alignment_mask(type);
    // We want to use the std140 layout here, so we must make arrays align to 16 bytes.
    if (arrayCount || type == kFloat2x2_GrSLType) {
        alignmentMask = 0xF;
    }
    uint32_t offsetDiff = *currentOffset & alignmentMask;
    if (offsetDiff != 0) {
        offsetDiff = alignmentMask - offsetDiff + 1;
    }
    uint32_t uniformOffset = *currentOffset + offsetDiff;
    SkASSERT(sizeof(float) == 4);
    if (arrayCount) {
        uint32_t elementSize = SkTMax<uint32_t>(16, grsltype_to_size(type));
        SkASSERT(0 == (elementSize & 0xF));
        *currentOffset = uniformOffset + elementSize * arrayCount;
    } else {
        *currentOffset = uniformOffset + grsltype_to_size(type);
    }
    return uniformOffset;
}

}

GrGLSLUniformHandler::UniformHandle GrDawnUniformHandler::internalAddUniformArray(
        uint32_t visibility,
        GrSLType type,
        const char* name,
        bool mangleName,
        int arrayCount,
        const char** outName) {
    UniformInfo& info = fUniforms.push_back();
    info.fVisibility = visibility;
    info.fUBOOffset = get_ubo_offset(&fCurrentUBOOffset, type, arrayCount);
    GrShaderVar& var = info.fVar;
    char prefix = 'u';
    if ('u' == name[0] || !strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) {
        prefix = '\0';
    }
    fProgramBuilder->nameVariable(var.accessName(), prefix, name, mangleName);
    var.setType(type);
    var.setTypeModifier(GrShaderVar::kNone_TypeModifier);
    var.setArrayCount(arrayCount);
    SkString layoutQualifier;
    layoutQualifier.appendf("offset = %d", info.fUBOOffset);
    var.addLayoutQualifier(layoutQualifier.c_str());
    if (outName) {
        *outName = var.c_str();
    }
    return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
}

void GrDawnUniformHandler::updateUniformVisibility(UniformHandle u, uint32_t visibility) {
    fUniforms[u.toIndex()].fVisibility |= visibility;
}

GrGLSLUniformHandler::SamplerHandle GrDawnUniformHandler::addSampler(const GrSurfaceProxy*,
                                                                     const GrSamplerState&,
                                                                     const GrSwizzle& swizzle,
                                                                     const char* name,
                                                                     const GrShaderCaps* caps) {
    SkString mangleName;
    char prefix = 's';
    fProgramBuilder->nameVariable(&mangleName, prefix, name, true);

    GrSLType samplerType = kSampler_GrSLType, textureType = kTexture2D_GrSLType;
    int binding = fSamplers.count() * 2;
    UniformInfo& info = fSamplers.push_back();
    info.fVar.setType(samplerType);
    info.fVar.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
    info.fVar.setName(mangleName);
    SkString layoutQualifier;
    layoutQualifier.appendf("set = 1, binding = %d", binding);
    info.fVar.addLayoutQualifier(layoutQualifier.c_str());
    info.fVisibility = kFragment_GrShaderFlag;
    info.fUBOOffset = 0;
    fSamplerSwizzles.push_back(swizzle);
    SkASSERT(fSamplerSwizzles.count() == fSamplers.count());

    SkString mangleTexName;
    char texPrefix = 't';
    fProgramBuilder->nameVariable(&mangleTexName, texPrefix, name, true);
    UniformInfo& texInfo = fTextures.push_back();
    texInfo.fVar.setType(textureType);
    texInfo.fVar.setTypeModifier(GrShaderVar::kUniform_TypeModifier);
    texInfo.fVar.setName(mangleTexName);
    SkString texLayoutQualifier;
    texLayoutQualifier.appendf("set = 1, binding = %d", binding + 1);
    texInfo.fVar.addLayoutQualifier(texLayoutQualifier.c_str());
    texInfo.fVisibility = kFragment_GrShaderFlag;
    texInfo.fUBOOffset = 0;

    SkString reference;
    reference.printf("makeSampler2D(%s, %s)", texInfo.fVar.getName().c_str(),
                                              info.fVar.getName().c_str());
    fSamplerReferences.push_back() = reference;
    return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1);
}

const char* GrDawnUniformHandler::samplerVariable(
        GrGLSLUniformHandler::SamplerHandle handle) const {
    return fSamplerReferences[handle.toIndex()].c_str();
}

GrSwizzle GrDawnUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const {
    return fSamplerSwizzles[handle.toIndex()];
}

void GrDawnUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
    for (int i = 0; i < fSamplers.count(); ++i) {
        if (fSamplers[i].fVisibility & visibility) {
            fSamplers[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), out);
            out->append(";\n");
            fTextures[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), out);
            out->append(";\n");
        }
    }
    SkString uniformsString;
    for (int i = 0; i < fUniforms.count(); ++i) {
        if (fUniforms[i].fVisibility & visibility) {
            fUniforms[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);
            uniformsString.append(";\n");
        }
    }
    if (!uniformsString.isEmpty()) {
        out->appendf("layout (set = 0, binding = %d) uniform UniformBuffer\n{\n", kUniformBinding);
        out->appendf("%s\n};\n", uniformsString.c_str());
    }
}

uint32_t GrDawnUniformHandler::getRTHeightOffset() const {
    uint32_t dummy = fCurrentUBOOffset;
    return get_ubo_offset(&dummy, kFloat_GrSLType, 0);
}
