/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/utils/SkRandom.h"
#include "src/core/SkMatrixUtils.h"
#include "tests/Test.h"

///////////////////////////////////////////////////////////////////////////////

static void rand_matrix(SkMatrix* mat, SkRandom& rand, unsigned mask) {
    mat->setIdentity();
    if (mask & SkMatrix::kTranslate_Mask) {
        mat->postTranslate(rand.nextSScalar1(), rand.nextSScalar1());
    }
    if (mask & SkMatrix::kScale_Mask) {
        mat->postScale(rand.nextSScalar1(), rand.nextSScalar1());
    }
    if (mask & SkMatrix::kAffine_Mask) {
        mat->postRotate(rand.nextSScalar1() * 360);
    }
    if (mask & SkMatrix::kPerspective_Mask) {
        mat->setPerspX(rand.nextSScalar1());
        mat->setPerspY(rand.nextSScalar1());
    }
}

static void rand_size(SkISize* size, SkRandom& rand) {
    size->set(rand.nextU() & 0xFFFF, rand.nextU() & 0xFFFF);
}

static void test_treatAsSprite(skiatest::Reporter* reporter) {

    SkMatrix mat;
    SkISize  size;
    SkRandom rand;

    SkPaint noaaPaint;
    SkPaint aaPaint;
    aaPaint.setAntiAlias(true);

    // assert: translate-only no-aa can always be treated as sprite
    for (int i = 0; i < 1000; ++i) {
        rand_matrix(&mat, rand, SkMatrix::kTranslate_Mask);
        for (int j = 0; j < 1000; ++j) {
            rand_size(&size, rand);
            REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint));
        }
    }

    // assert: rotate/perspect is never treated as sprite
    for (int i = 0; i < 1000; ++i) {
        rand_matrix(&mat, rand, SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask);
        for (int j = 0; j < 1000; ++j) {
            rand_size(&size, rand);
            REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, noaaPaint));
            REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
        }
    }

    size.set(500, 600);

    const SkScalar tooMuchSubpixel = 100.1f;
    mat.setTranslate(tooMuchSubpixel, 0);
    REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
    mat.setTranslate(0, tooMuchSubpixel);
    REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));

    const SkScalar tinySubPixel = 100.02f;
    mat.setTranslate(tinySubPixel, 0);
    REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint));
    mat.setTranslate(0, tinySubPixel);
    REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint));

    const SkScalar twoThirds = SK_Scalar1 * 2 / 3;
    const SkScalar bigScale = (size.width() + twoThirds) / size.width();
    mat.setScale(bigScale, bigScale);
    REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, noaaPaint));
    REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));

    const SkScalar oneThird = SK_Scalar1 / 3;
    const SkScalar smallScale = (size.width() + oneThird) / size.width();
    mat.setScale(smallScale, smallScale);
    REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint));
    REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));

    const SkScalar oneFortyth = SK_Scalar1 / 40;
    const SkScalar tinyScale = (size.width() + oneFortyth) / size.width();
    mat.setScale(tinyScale, tinyScale);
    REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint));
    REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint));
}

static void test_wacky_bitmapshader(skiatest::Reporter* reporter,
                                    int width, int height) {
    SkBitmap dev;
    dev.allocN32Pixels(0x56F, 0x4f6);
    dev.eraseColor(SK_ColorTRANSPARENT);  // necessary, so we know if we draw to it

    SkMatrix matrix;

    SkCanvas c(dev);
    matrix.setAll(-119.34097f,
                  -43.436558f,
                  93489.945f,
                  43.436558f,
                  -119.34097f,
                  123.98426f,
                  0, 0, SK_Scalar1);
    c.concat(matrix);

    SkBitmap bm;
    if (bm.tryAllocN32Pixels(width, height)) {
        bm.eraseColor(SK_ColorRED);
    } else {
        SkASSERT(false);
        return;
    }

    matrix.setAll(0.0078740157f,
                  0,
                  SkIntToScalar(249),
                  0,
                  0.0078740157f,
                  SkIntToScalar(239),
                  0, 0, SK_Scalar1);
    SkPaint paint;
    paint.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &matrix));

    SkRect r = SkRect::MakeXYWH(681, 239, 695, 253);
    c.drawRect(r, paint);

    for (int y = 0; y < dev.height(); ++y) {
        for (int x = 0; x < dev.width(); ++x) {
            if (SK_ColorTRANSPARENT == *dev.getAddr32(x, y)) {
                REPORTER_ASSERT(reporter, false);
                return;
            }
        }
    }
}

// ATTENTION  We should always draw each of these sizes safely now.  ATTENTION
// ATTENTION  I'm leaving this next /*comment*/ for posterity.       ATTENTION

/*
 *  Original bug was asserting that the matrix-proc had generated a (Y) value
 *  that was out of range. This led (in the release build) to the sampler-proc
 *  reading memory out-of-bounds of the original bitmap.
 *
 *  We were numerically overflowing our 16bit coordinates that we communicate
 *  between these two procs. The fixes was in two parts:
 *
 *  1. Just don't draw bitmaps larger than 64K-1 in width or height, since we
 *     can't represent those coordinates in our transport format (yet).
 *  2. Perform an unsigned shift during the calculation, so we don't get
 *     sign-extension bleed when packing the two values (X,Y) into our 32bit
 *     slot.
 *
 *  This tests exercises the original setup, plus 2 more to ensure that we can,
 *  in fact, handle bitmaps at 64K-1 (assuming we don't exceed the total
 *  memory allocation limit).
 */
static void test_giantrepeat_crbug118018(skiatest::Reporter* reporter) {
    static const struct {
        int fWidth;
        int fHeight;
    } gTests[] = {
        { 0x1b294, 0x7f},   // crbug 118018 (width exceeds 64K)... should draw safely now.
        { 0xFFFF, 0x7f },   // should draw, test max width
        { 0x7f, 0xFFFF },   // should draw, test max height
    };

    for (size_t i = 0; i < SK_ARRAY_COUNT(gTests); ++i) {
        test_wacky_bitmapshader(reporter,
                                gTests[i].fWidth, gTests[i].fHeight);
    }
}

///////////////////////////////////////////////////////////////////////////////

static void test_nan_antihair() {
    SkBitmap bm;
    bm.allocN32Pixels(20, 20);

    SkCanvas canvas(bm);

    SkPath path;
    path.moveTo(0, 0);
    path.lineTo(10, SK_ScalarNaN);

    SkPaint paint;
    paint.setAntiAlias(true);
    paint.setStyle(SkPaint::kStroke_Style);

    // before our fix to SkScan_Antihair.cpp to check for integral NaN (0x800...)
    // this would trigger an assert/crash.
    //
    // see rev. 3558
    canvas.drawPath(path, paint);
}

static bool check_for_all_zeros(const SkBitmap& bm) {
    size_t count = bm.width() * bm.bytesPerPixel();
    for (int y = 0; y < bm.height(); y++) {
        const uint8_t* ptr = reinterpret_cast<const uint8_t*>(bm.getAddr(0, y));
        for (size_t i = 0; i < count; i++) {
            if (ptr[i]) {
                return false;
            }
        }
    }
    return true;
}

static const int gWidth = 256;
static const int gHeight = 256;

static void create(SkBitmap* bm, SkColor color) {
    bm->allocN32Pixels(gWidth, gHeight);
    bm->eraseColor(color);
}

DEF_TEST(DrawBitmapRect, reporter) {
    SkBitmap src, dst;

    create(&src, 0xFFFFFFFF);
    create(&dst, 0);

    SkCanvas canvas(dst);

    SkIRect srcR = { gWidth, 0, gWidth + 16, 16 };
    SkRect  dstR = { 0, 0, SkIntToScalar(16), SkIntToScalar(16) };

    canvas.drawBitmapRect(src, srcR, dstR, nullptr);

    // ensure that we draw nothing if srcR does not intersect the bitmap
    REPORTER_ASSERT(reporter, check_for_all_zeros(dst));

    test_nan_antihair();
    test_giantrepeat_crbug118018(reporter);

    test_treatAsSprite(reporter);
}
