#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
    float4 sk_FragColor [[color(0)]];
};
struct Globals {
    struct A {
    int x;
    int y;
} a1;
    struct B {
    float x;
    float y[2];
    A z;
} b1;
};

fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
    Globals globalStruct{{}, {}};
    thread Globals* _globals = &globalStruct;
    (void)_globals;
    Outputs _outputStruct;
    thread Outputs* _out = &_outputStruct;
    _globals->a1.x = 0;
    _globals->b1.x = 0.0;
    _out->sk_FragColor.x = float(_globals->a1.x) + _globals->b1.x;
    return *_out;
}
