#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
    float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
    Outputs _outputStruct;
    thread Outputs* _out = &_outputStruct;
    float x;
    switch (int(sqrt(1.0))) {
        case 0:
            x = 0.0;
            break;
        case 1:
            x = 1.0;
            break;
        default:
            x = 2.0;
    }
    _out->sk_FragColor = float4(x);
    return *_out;
}
